In any case, normally the campaign menu is like this (with \/ denoting which is selected):Ĭampaign | Revenge | Planechase | ChallengesĪfter launching the game with the modified and repacked. To be sure the issue can be reproduced, here's the line I added in the file Data_Core_unpacked\DATA_CORE\DATA_ALL_PLATFORMS\CAMPAIGN\CAMPAIGN1.XML:Ĭode: Select all Right after this line for the Nicol Bolas fight:Ĭode: Select all (Bah I can't get a screenshot of it apparently, it just grabs the stuff behind the game.) Unfortunately something really weird happens when I use the repacked Data_Core.WAD file. To see if I could fix this I decided to add an unlock line for the deck to one of the Campaign battles. GamerXYZ0 Posts: 100 Joined:, 19:29 Has thanked: 10 times Been thanked: 7 timesĪs part of an effort to enable the Nicol Bolas deck in my game I removed the 'never_available="true"' line from the Nicol Bolas deck and repacked it, which causes it to show up in the Deck Manager.
wad got corrupted or anything as well? Unfortunately, I can't test with the DLC decks, as I stupidly had overwritten the original Data_Core.WAD when I had dragged and dropped the new version (so: no copy in garbage bin), and I don't have the download saved on my PC. I don't know if it's part of the problem, but before, I edited Deck_0011_ST to make Nicol Bolas's deck available by changing never_available="true" in always_available="true", which according to Firemind worked fine for the DLC decks. Oh, and I just tried dragging HEADER.XML instead of typing it, to ensure it uses the right one, but the result was the same: crash on startup. I always do that because there are many signs of the AI having rigged draws on Planeswalker difficulty: like this, I can play on Planeswalkers difficulty without rigged draws, as lower difficulties won't suffer from misplays on purpose. I only changed 1 thing in the file: in the CONFIGS folder I edited DIFFICULTY_SETTINGS.XML, setting everything to as good as lvl 10 has (I did this in the previous DotP games as well). It produces a file of (almost) the same file size (without compression much bigger of course). Only with compression, I first press space and type (without quotation marks) "-compress" (and then space, -wad-header etcetera). I still do it the same way: "I open CMD, drag the pack program in it, then I press space and type (without quotation marks) "-wad-header=HEADER.XML", then another space, then I drag the unpacked wad in it, then a space, then I drag the unpacked wad once again in it and add.
If you have any comments, questions, etc for my tools or the wrapper DLL, feel free to ask here (that's why I made a new thread, anyway). Do not overwrite d3dx9_43.dll in any system directories!Īs a side effect, the game will now boot up much faster since it doesn't have to hash every WAD with SHA256 on startup.
Drop the DLL into the game directory alongside DotP_D13.exe. Or you can use my dynamic patcher wrapper DLL which will handle this for you automatically.
Patch memory address 0x0060C630 to B0 01 C3 (original is 55 8B EC) to disable the check. WAD files with version 0x202 have special data in the header now - which is typically a copy of HEADER.XML found deeper in the file tree, When unpacking with Unpack, this is stored in the root directory of an unpacked WAD in and Pack will automatically read this file too. Pack now defaults to version 0x202, so if you are using my tools for earlier versions of the game (20), you will need to specify -wv 0x201 (or -wad-version=0x202). Download: wiichanpack10.Note that the usage of and has changed, they offer more functionality, I suggest you read their new usage. (Put wad file in "wad" folder from SD root).
Use "WAD Manager" for install it on your wii. Paste all files from the folder on the main folder. files) with app files made on the first steps. (Look for latest WBFS Manager at google). (Look your game ID with WBFS Manager 2.2) Look for "opening.bnr" (Partition 2, ROOT) Set "CustomKeySet1" from "Select KeySet" Here's a sample of it coming from wichovideos.
Luckily we've found instructions from youtube on how to make one. Let's say that you've planned to back up your Wii games (and let's say you've never downloaded any of it from warez, ehem) and want to load it straight from the system menu.